It also reads custom Thing definitions from SOCs (in the "socs" directory) and Lua scripts (in the "lua" directory). ZB looks for patches in the directories "patches", "textures", "flats", "sprites" and "graphics". Added feature: PK3s are now supported as resource files (but not as map files).Added feature: Colormaps and FOFs with tag 65535 (global) are now displayed in Visual Mode.Added feature: Added texture filters for SRB2's default textures (thanks a bunch to TehRealSalt!). ![]() This makes it easier to set up special effects without having to look up which field does what on the Wiki all the time. Zone Builder is the first editor where every relevant Thing and linedef property can be renamed, including all flags, the flags value field and the Angle field. Workbench expanded that to the Special flag. displaying "Float" instead of "Ambush" for rings. Outside of Visual Mode, notable features include the addition of a Flags Value field for all Things, so you don't have to go counting up the checkboxes and multiply the Z value by 16 each time you want to do something with a nonstandard use of flags, as well as a field for displaying and editing the Parameter value of a Thing, for the few Thing types that use it.Īs you may remember, SRB2 Doom Builder had the ability to rename the Ambush flag for Thing types where it has a special significance, i.e. Colormaps (incomplete: rendered at full intensity regardless of the specified alpha value).Texture alignment for FOFs is displayed correctly and can be edited in 3D mode like with any other wall.Things with the Flip flag are properly flipped.Things that float when given the Ambush flag are displayed as such.Z position handling of things (now properly clamped between at all times).FOFs (now with translucency and shadows where applicable linedef flags that modify the appearance of FOFs are also recognized). ![]() Visual Mode has support for the following SRB2 features (features in bold haven't been handled properly in a SRB2 map editor before):
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